Showing posts with label exponents. Show all posts
Showing posts with label exponents. Show all posts
2

Unit Circle 2: Trig Functions

Published on Sunday, July 17, 2011 in , , , ,

Introduction

This tutorial is meant as a sequel to my unit circle tutorial. Much of this tutorial assumes you have already been through that one, so if haven't already done so, please go through the previous tutorial now.

The unit circle is meant as a sort of idealized circle, from which all other measurements can be scaled up. Radians, for example, made it easy to determine how far a wheel was traveling, given its rotation in radians. All that was required was a single multiplication.

As a matter of fact, all the measurements on the unit circle work this way. Sine and cosine can be applied to real world measurements with a single multiplication to scale them up or down.

That's why, in the unit circle, all the trigonometric functions do a sort of double duty. They're ratios, as you've been taught, but in the idealized world of the unit circle, they can also be treated as absolutes, since they result in useful coordinates. For example, sine and cosine are both ratios that relate in different ways to the length of the hypotenuse, but also give exact coordinates to graph.

In this tutorial, we'll go beyond sine and cosine, and explore the other trigonometric functions of tangent, cotangent, secant, and cosecant. The goal of this tutorial is to explain them in a way that can be easily understood, comprehended, and remembered.

To explain these, we're going to scale the triangle up beyond the bounds of the unit circle. In the previous tutorial, the hypotenuse always had a length of 1 because it was representing the radius of the unit circle.

The hypotenuse of a right triangle is, by definition, the longest of the three sides, so this meant that, with any given angle, the other two side must always fall on or inside the unit circle itself, because they have to be 1 (in the case of 90 degree or π/2 angles) or less.

What happens, though, if we scale up a right triangle in the unit circle so that the width or height is 1 instead of the hypotenuse? In this tutorial, we'll try that out, and examine the useful measurements that result.

To start off simply, however, we'll focus on the one thing that doesn't change as the right triangle is scaled up - its slope.

Slope

Question: What's the slope of a 30 degree angle? Many would answer something like, “What kind of question is that? It's 30 degrees!“

I'd give that answer half credit. It does recognize that, regardless of the lengths of the sides of the triangle, the slope does remain the same.

However, slope is usually stated as decimal number, so that it's easy to multiply by. Here's a quick refresher course in slope, excerpted from the series The Mechanical Universe:


“Change in elevation” over “change in horizontal distance” is usually stated in a way that's catchier and easier to remember:



For example, take a 45 degree angle in the unit circle. When the hypotenuse was 1 (the radius of the unit circle), what was the rise and what was the run? If you remember the hand trick from the video, it shouldn't be too hard to recall:



So, for a 45-degree angle the slope is 1. In other words, for every 1 unit you move horizontally, you're going to move 1 unit vertically, as well. This makes sense for a 45-degree right triangle, since the two shorter sides are the same length.

What about that 30-degree angle I asked about earlier? Lets work through that problem:



You can see a more exact answer at Wolfram|Alpha. It can also be stated as the square root of 3 over 3.

As you'll see it again and again, you should find a way to remember the square root of 3.

The number is less exact than in our 45-degree answer, but the meaning remains the same. With a 30-degree angle, for every 1 unit you run (move horizontally), you're going to rise (move vertically) 0.57735... units. That's more than half a unit, but less than a slope of 0.60.

We've been talking quite a bit about slope, but not much about the unit circle here. This is a very important tangent however, as you'll learn in the next section.

Tangent

Ever been told by someone that you're going off on a tangent? Ultimately, the complaint is that you're going off on a line that will only take the discussion farther and farther from the main point.

It's almost exactly the same definition in math. One mathematical definition of tangent is a line that touches a circle (a unit circle, for our purposes) at only one point. Starting at that one point, and then traveling along the tangent would only take you farther and farther away from that main point.



As you can see, a tangent is easy to draw. Draw a radius line at any angle, and at the point where it touches the circle, draw a line perpendicular (at a 90° angle) to the radius, and that's the tangent.

To keep things simple in this tutorial, we're only going to consider the horizontal and vertical tangents. In this particular section, we'll only focus on the vertical tangent.

The formula to graph a vertical tangent is easy, it's x=1. When y=0, x=1. When y=5, x=1. When y=4,287, x=1. You get the idea. Not surprisingly, the only point at which it intersects the unit circle is

In the previous tutorial, we always created the length of the hypotenuse (the longest side) to be 1. Imagine that, instead of the hypotenuse having length 1, we had the base have a length of 1.

Here's a picture of the situation:



Here's a question for you: If we tried scaling up a 45° right triangle in this manner, what would the coordinates be where the hypotenuse of this new larger triangle intersects the tangent line?

Let's think about this. Because the tangent is defined as x=1, the x coordinate where the hypotenuse intersects the tangent will also obviously be x=1. So, the coordinates we have so far are (1, something). That's half the work already done!

In the previous section, we worked out that the slope of a 45° angle was 1, at that meant that for every 1 unit you moved horizontally, you moved 1 unit vertically. As it happens, a base width of 1 means we are moving over 1 unit horizontally, so we should obviously move up 1 unit vertically!

So, the coordinates of a 45° angle where it intersects the tangent line would simply by (1,1)!

Did that seem easier than it should have? Let's try it with our 30° angle example, too. What was the slope of that angle? It was 0.57735... and so on. Let's take a look at that angle plotted by Wolfram|Alpha.

That means, for every 1 unit we travel horizontally, we travel 0.57735... units vertically. Yep, the coordinates where the hypotenuse meets the tangent line is (1, 0.57735...).

See the pattern? Whenever a right triangle with a given angle has a base length of 1 in the unit circle, the coordinates where the hypotenuse will intersect the vertical tangent line is (1, slope of that angle)!

As with sine and cosine in the unit circle, the slope is doing double duty. It's both the slope itself, and the y coordinate where the hypotenuse intersects the tangent at x=1. In fact, we could just call this number the tangent.

Remember SOHCAHTOA? That helps remind us, among other things that the formula for the tangent is the opposite side's length over the adjacent side's length. Also, remember that those lengths on the unit circle are worked out by figuring sine (the height) and the cosine (the width)

Let's take a closer look at the formulas for slope and tangent:



Yep, the tangent and the slope are always the same, which is why it works out as it does! This should also help you better understand the brief reference to figuring out tangent on your fingers from the previous tutorial.

So far, we've only dealt with scaling triangles up to meet a vertical tangent. What happens if we scale them up to meet a horizontal tangent?

Horizontal Tangent

With a horizontal tangent, we're simply dealing with what happens when y=1, instead of x=1.

Remember how we determined the tangent (the same as the slope) of a 45° angle was 1, so the coordinates where the hypotenuse met the vertical tangent was (1,1)? For a 45°, this works out nicely, since it intersects the horizontal tangent in the same place.

Let's go back to our 30° example, and get a better idea of what changes. The slope is 0.57735..., so let's view what happens when we try this out:



Here's another look at the same situation, via Wolfram|Alpha (albeit slightly distorted). Even without knowing the exact coordinates, we can see that the hypotenuse, in the 30° case, is MUCH longer than where it intersected the vertical tangent.

So, what are the coordinates? We start in a manner similar to before, with the coordinates (something, 1), because the horizontal tangent formula is y=1 (instead of x=1 for the vertical tangent).

In the case of the vertical tangent, we just multiplied 1 (the x coordinate) times the slope to get the y coordinate. Since we're still talking about the same 30° angle, the slope is still the same 0.57735... we used before. We'll just have to come at it from the other way:



You can actually see several important things here. First, we found the coordinates for where our 30° angle intersects the horizontal tangent at (1.73205...,1). Second, while the tangent relationship of y = x × 0.57735... still holds, it would seem easier just to state the relationship the other way around, as in x = y × 1.73205..., especially when that lets you multiply by 1.

Finally, note that you can always find where the hypotenuse intersects the horizontal tangent by dividing 1 by the tangent of the same angle. That's why this number is given the name cotangent.

If you think about it, there are several ways to find the cotangent:



As a brief review, we covered sine and cosine in the previous tutorial, and now we've covered tangent and cotangent. If you think of the horizontal tangent as being a cotangent line, then this is easier to understand.

We keep talking about the slope of the hypotenuse and the coordinates where the hypotenuse intersects the tangent and cotangent lines, but what happens to the length of the hypotenuse as triangles are scaled up to meet the tangent and cotangent lines? That's discussed in the next section.

Hypotenuse Length

We're going to switch from focusing on the slope of the hypotenuse to its length.

This almost means a return to our old friend from the right-triangle, the Pythagorean Theorem: a2 + b2 = c2.

When the hypotenuse is 1 unit long, the squares of the other two sides must add up to 1. For example, in our 30° angle, where the cosine (width) is 0.8660... and the sine (height) is 0.5, we get:



However, the hypotenuse must get longer to meet the tangent lines as we've seen. Let's start as before, scaling up to meet the tangent line (that's the vertical tangent). We've already seen that the coordinates of a 30° angle gives us coordinates of (1, 0.57735...). As in the above example, we note that the coordinates are also the lengths of the two smaller sides. That being the case, let's figure out how long the hypotenuse is when it meets the vertical tangent:



So, we see that the hypotenuse is now 1.1547... units long. Since the original hypotenuse was only 1 unit long, this is a sort of scaling factor for the hypotenuse.

Take another look, though. When we scaled the width of a 30° right triangle from 0.866... to 1, that's a factor of 1.1547... times, as well. The height went from 0.5 units to 0.57735... units, which is also a scaling factor of 1.1547... times!

So, this one factor, when scaling a right triangle up to meet the tangent line tells us how to scale the lengths of all the sides in order to do so! Since we're scaling up from a hypotenuse of 1, this factor also gives us the exact length of the hypotenuse after being scaled up to the tangent line.

In trigonometry, this factor is called the secant. Since we scale the width of the triangle (the cosine, in the unit triangle) up to 1, it shouldn't be surprising that we can find the secant in this manner:



The hypotenuse length was 1 before scaling it up, so you could also work it out by dividing the hypotenuse by the width:


Meeting the Cotangent Line

Let's not forget the length of hypotenuse when scaled up to meet the cotangent line (that's the horizontal tangent line).

Our example 30° right triangle, when scaled up to meet the cotangent line, we found the coordinates (and side lengths) of (1.73205...,1). Let's run the numbers just as before, and find the hypotenuse length:



Oh! The hypotenuse in this case is exactly 2 units long. We took the height (the sine) from 0.5 to 1, which is a factor of exactly 2 units, so we shouldn't be surprised when the hypotenuse (and the width, for that matter) scales up by a factor of 2 units.

Since this scaling factor deals with scaling the height up to the cotangent line, this factor is naturally called the cosecant. The formulas for cosecant are as follows:



At this point, you should understand all 6 trigonometric functions: sine, cosine, tangent, cotangent, secant and cosecant. Once understood, however, they can be easily confused. In our final section, I'll offer some mnemonics to help keep them all straight.

Mnemonics

When you have the explanations and formulas in front of you, it's much easier to keep these things straight. How is it possible to keep all this straight in your head?

Let's break things up several ways. First, by the pairs in which you learned them.

Sine and cosine can be thought of as the simple lengths of the sides in the unit circle, when the hypotenuse is 1. Think of signs that tell you the length of a road.

Tangent and cotangent deal with the unit coordinates when the triangles are scaled up to meet the tangent and the cotangent lines respectively. This is its own mnemonic: tangents deal with tangents.

Secant and cosecant are the scaling factors to the tangent and cotangent lines respectively. Think secant means “secaling” factor.

Once you get the functions themselves straight, it can seem tricky to remember which of each pair deals with horizontal information and which ones deal with vertical information. However, there's an almost built-in mnemonic: look for the “o”.

Sine is the vertical length of the triangle. Tangent deals with coordinates when scaled up to the vertical tangent line. Secant deals with scaling factors up to the vertical tangent.

On the other hand, cosine is the horizontal length of the triangle. Cotangent deals with coordinates when scaled up to the horizontal tangent line. Cosecant deals with scaling factors up to the horizontal tangent.

Do you see what I mean by “looking for the o”? The words horizontal, cosine, cotangent, and cosecant all have an o in them, so they all go together.

Similarly, none of the words vertical, sine, tangent, and secant feature an o in them, so they all go together.

Looking for the letter o is an appropriate mnemonic for a circle, don't you think?

Another challenge is remembering the respective formulas. As mentioned before, SOHCAHTOA is the classic way to remember this, but that only gives 3 formulas.

Here's a lesser known yet more amusing mnemonic that gives all 6 formulas. Start by writing down the dividing lines, and writing “OOH AAH” above them:



“OOH AAH” is, no doubt, the sound you made upon first learning about unit circles. On the bottom, you're going to write “OOH AAH” again, but this time from right to left (as in “HAA HOO”):



From left to right, these are the formulas for the three vertical functions, sine (O/H), tangent (O/A), secant (H/A), followed by the three horizontal functions in the same order, cosine (A/H), cotangent (A/O), and cosecant (H/O).

You've also noticed that you can get some of these ratios simply by taking the inverse (dividing 1 by another number) of other factors. Tangent and cotangent are easy:



The ones beginning with t's are easy, so they can be thought of together. The ones featuring c's and s's are a little trickier:



When focusing on secant or cosecant, ignore the first s or c you see, and look for the second s or c. In the case of secant, you'd look at it as seCant. This C lets you know that it's the inverse of the function that begins with C - cosine!

With cosecant, you'd look at it as coSecant, and remember that this S it telling you that it's the inverse of the other S - sine!

Once you have that relationship down, here's a video that will take your knowledge of the trigonometric functions to the next level. It plays quickly, so you should pause it to read and understand everything it says:



Any further questions, class?

1

The Unit Circle

Published on Saturday, February 19, 2011 in , , , ,

We'll start with the basics by introducting the concept of radians. What exactly are radians?

Radians are an alternative to degrees. Let's make sure that everyone is on the same page, with a quick and fun refresher course in degrees:



Most people are familiar with degrees. They're an absolute necessity when studying things like geography (where on Earth am I?) or astronomy (When will I be able to see a given star from where I am on Earth?). So why do we even need an alternative to degrees?

I'll highlight the problem with a smaller-scale example. Imagine a public park with circular running tracks of varying sizes, and two people, one who is trying to build his speed and stamina for a 100 meter race, and the other person who is timing the runner. They find a track, and the timer stands in the center of the circular track. The runner notes that the circular track is some weird amount, say, 142 meters in circumference, so he needs to know the location of the 100 meter mark.

The timer whips out his calculator, divides 100 by 142, getting 0.704225352. He multiplies this by 360 degrees, since the track is circular, and cheerfully exclaims that all the runner has to do is run 254 degrees (253.521127 degrees, to be more precise) to cover 100 meters on that track. At this point, the runner gives the timer a funny look.

See the problem now? 254 degrees is great when describing how far the timer, standing in the center of the circular track, has to turn to watch the runner. This doesn't help the runner much, as the runner isn't standing in the center. That's the whole thing with degrees; they're great for observers, such as the timer, but not so much for people or things moving around a circumference, such as our runner. This is why there's a need for an alternative to degrees.

Note that the absolute distance of 100 meters isn't of much help, either. On the different sized tracks in the park, that distance will be a different number of laps on each track. So, absolute distance and degrees aren't handy, thus we introduce radians. So what exactly are they?

Since the radius of a circle has a constant relationship with the circumference, that of Pi times twice the radius, how about counting off how far we've traveled around the circumference of a circle in terms of that circle's own “radius units”? It's a good idea, but “radius units” sounds weird (I think it's the repetition of the letter U), so we use the term radians instead!

It boils down to this: 1 radian is simply the length of a circle's radius traveled around that same circle's circumference.

Stannered's radian illustration
That also gives us the formula to calculate radians: Radians = distance traveled / radius.

Math books like to scare you by writing this same formula as θ = s / r. θ is pronounced “theta”, and simply refers to the answer in radians. s means “arc length”, or, the distance traveled around the circumference. r, the only straightforward shorthand in this formula, means the length of the radius.

Going back briefly to the oberver's point of view, 1 radian translates into about 57.3 degrees (actually 57.29577951... and on and on). For the oberver, this certainly isn't a nice neat number, like 90 degrees, 180 degrees, or 360 degrees. As we've already learned though, the observer's viewpoint is not the point of radians.

However, in the next tab, we'll introduce the unit circle concept itself, and see how radians make things nice and easy for the person or thing that is moving around it.
Since we now have the scalable concept of radians to work with, we can now develop an entire scalable circle with which to work. We'll start by drawing on graph paper a circle centered at the (0,0) mark that has a 1 unit radius (remember cartesian coordinates?). It looks at it does below, with the coordinates marked where it crosses an axis:

Drandstrom's unit circle illustration
That fact that it's a circle with a one-unit radius gives us the shorthand term for it: unit circle. Let's take a closer look at it what a unit circle can do.

Here's your first question: Since radians measure how far around a circle you've traveled, what's the distance around a full unit circle in radians? Let's work this out.

Our circle has a radius of 1 unit, so the circumference (our total distance traveled, in this case) is 2 times the radius times Pi, so we have 2 times 1 unit, giving 2 units, times Pi, resulting in 2 * Pi, or 2π for short (That π symbol is the Pi symbol, not a small letter n). That's just the total distance traveled, though.

To convert that to radians, we need to divide by the radius, of course. Our radius is 1 unit, so we work out 2π/1, which is simply 2π. In other words, the distance around a full circle is 2π radians in length!

Now you see why 1 radian is such a weird angle in degrees (1 radian = 57.29577951... degrees). When doubled and multiplied by Pi, it has to give a nice even 360 degrees. Again, we're going to stick to radians in this discussion, so just think of 2π radians as a full circle.

From here, it's not hard to see that π radians gives us half of a circle, and π/2 radians gives us a quarter circle. Three-quarters of a circle, then, would give us a distance of 3π/2 radians.

Drandstrom's unit circle in radians illustration
So, what distances are we traveling in radians when we traveling 45 degrees? 45 degrees is the centered observer's way of saying an eighth of a circle. The mover thinks of a circle as being 2π radians, so 2π times 1/8 would be 2π/8, or the same as π/4 radians.

Every 1/8 of a trip around the circle, then, would be in units of π/4 radians:
  • 1/8 = π/4 radians
  • 2/8 = 2π/4 = π/2 radians
  • 3/8 = 3π/4 radians
  • 4/8 = 4π/4 = &pi radians
  • 5/8 = 5π/4 radians
  • 6/8 = 6π/4 = 3π/2 radians
  • 7/8 = 7π/4 radians
  • 8/8 = 8π/4 = 2π radians
When you see the patterns and understand the process, it's actually not hard to understand.

Since angles of 30 degrees, or 1/12 of the distance around the circle, are also common, they're not hard to work out in radians. 1/12 of 2π radians comes down to π/6 radians. From there, we get:
  • 1/12 = π/6 radians
  • 2/12 = 2π/6 = π/3 radians
  • 3/12 = 3π/6 = π/2 radians
  • 4/12 = 4π/6 = 2π/3 radians
  • 5/12 = 5π/6 radians
  • 6/12 = 6π/6 = π radians
  • 7/12 = 7π/6 radians
  • 8/12 = 8π/6 = 4π/3 radians
  • 9/12 = 9π/6 = 3π/2 radians
  • 10/12 = 10π/6 = 5π/3 radians
  • 11/12 = 11π/6 radians
  • 12/12 = 12π/6 = 2π radians
Here's everything you've learned so far in one diagram, with the 90 degree units marked in black, the 45 degree units marked in red, and the 30 degree units marked in blue:

Jim Belk's unit circle in radians illustration without angle coordinates
So, if you can remember that 2π radians takes you all the way around the circle, and that π radians, as well as 6π/6 and 4π/4 radians, takes you halfway around the circle, working out the rest of the numbers isn't difficult at all.

In the next tab, we'll discuss another amazing way the unit circle becomes useful when we focus on figuring out coordinates.

I have some quick refresher questions before we move on. When you've traveled π/2 radians, at what (x,y) coordinates are you? You're at (0,1).

Here's a tougher one: When you've traveled π/4 radians, at what (x,y) coordinates are you? That one's a little trickier. For this one, we're going to have to go back the viewpoint of the observer in the center, and thus back to degrees.

The radius of the unit circle is, of course, always 1 unit. If we construct a right triangle with the radius line as the hypotenuse, we could construct a right triangle for any angle in the circle:

Peleg's triangle and unit circle animation
Since π/4 radians from the central observer's point of view is 45 degrees, we'll create a 45 degree right triangle to help work out those coordinates:

Peleg's triangle and unit circle drawing of a 45 degree angle
Since we're looking for the (x,y) coordinate, the length of the side adjacent to our angle (the one running along the x axis) would give us the x coordinate. The height of the side opposite the angle (the one running straight up to meet the radius/hypotenuse) would give us the y coordinate.

If you remember all those lessons about right triangles, it's at this point where you begin to realize how many tools we can use here.
  • Pythagorean Theorem: a2 + b2 = c2
  • Sine of any angle = opposite/hypotenuse
  • Cosine of any angle = adjacent/hypotenuse
(Don't forget: SOHCAHTOA)

Since the hypotenuse is 1, and both the sine and cosine divide by the hypotenuse, not only does this make the math nice and easy, but the answers will also be the exact coordinates we need!

The x coordinate is the length of the side adjacent to the angle, so we need to use the cosine formula. By cheating and using a calculator (make sure to set it in degrees, not radians!) we find that cos(45 degrees) = 0.707106781.... To get the y coordinate, we find the length of the side opposite the angle by using sin(45 degrees), which is also 0.707106781....

So, we have our coordinates for a 45 degree, or π/4 radian, angle: (0.707106781...,0.707106781...). Hmmm, that's another one of those numbers that goes on forever. Isn't there a better way to state that number?

Let's run through the Pythagorean Theorem approach, especially know that we know that sides a and b are equal, and see what we can come up with:



“OK,” you say, “so what? We just came up with the same numbers.” Let's back up a bit to to where a squared (and b squared, in the specific case of a 45 degree right triangle) was equal to 1/2. Instead of using .5, let's see where working with that 1/2 as a fraction can take us:



Hmmm...writing one over the square root of 2 is certainly much easier than that long string of numbers. Indeed, when you're tested on unit circles on many standardized tests, they'll usually ask you to write the π/4 radian or 45-degree coordinate in exactly that way.

Before moving on, though, I'd like to make that fraction a bit neater by making the bottom a whole number. We do that by multiplying both the top and bottom by the square root of two, and expressing the coordinates as fractions:



Not only is this a cleaner way to write the coordinates, it will make this and the other coordinates we work out much easier to remember, as you'll see in later sections.

The fractions may look funny, but all they're really saying is, “If you take the square root of 2, and divide it in half, that's a shortcut to working out this coordinate.” Or, put the opposite way, “Hey, if you take this coordinate, double it, and then square it, you get a nice, simple number, in this case - 2!”

We'll work out the coordinates and their corresponding fractions for the 30- and 60-degree angles in the next section, as well as their multiples.
So, now we not only know the coordinates for a 45 degree, or π/4 radian, point on a circle, we know that the cosine will give us the x coordinate and that the sine will give us the y coordinate on the unit circle. We also know that expressing these coordinates in fractions is much simpler than writing out the endless irrational decimals.

Let's work out the coordinates for the point at 30 degrees (π/6 radians):



Hey! That .5 is nice. That's easy to express as a fraction. But what about that other number? Well, everything else has been expressed over 2, so let's see what happens when we express that number over 2:



Ummm...yuck. Well, square roots seem to be popular in these fractions. Is 1.73205081... the square root of anything? Yep! It turns out that it's the square root of 3! So, the coordinates could be expressed this way:



Next, let's work out the coordinates for 60 degrees (π/3 radians):



Whoah! We get the same numbers as the 30 degree angle, only switched! That's not a coincidence. Remember that the internal angles of triangles always add up to 180 degrees. With a right triangle (a triangle with a 90 degree angle in it) that has a 30 degree angle in it, we find that 180 - 90 - 30 = 60 degrees, the remaining angle. Effectively, the 60 degree coordinates are just the 30 degree coordinates viewed from the other side of the triangle.

Let's review all the information, including the coordinates, that we know so far:

Jim Belk's unit circle in radians illustration with only positive angle coordinates
If you think of 1 as also being the square root of 1, you could write 1/2 this way:



So, at all the points where the circle crosses an axis, the coordinates involve 0, +1, or -1 - Simple! And at the oft-used 30° (π/6 radians), 45° (π/4 radians), and 60° (π/6 radians), all the coordinates involve these interesting fractions:



See that? Everything in the fractions is a square root of something over 2! Even better, there's a simple 1, 2, 3 progression! Even with all the complex math involved, it's all boiling down to 0, 1, 2, and 3.

That's easy enough to remember, but how do you remember which fractions are set at which coordinates, especially since it's not hard to make a mistake and switch around the coordinates for both 30° and 60°? Here's a video that will teach you quickly, using that 1, 2, 3 progression:



What about all the remaining major angles, such as 120°, 135°, and so on?

Well, you could go through and work out the coordinates laboriously as we did above, working out the sines and cosines, and so on. However, there's an easier way. We're measuring the 135° (3π/4 radians) angle from the 0° angle. When measured from the 180° (π radians) angle, it works out to be our old friend, the 45° (π/4 radians) angle.

One difference, though, is that we're now on the negative side of the x axis, so that the x coordinate will be negative. The means the coordinate for the 135° (3π/4 radians) angle will be:



Similarly, you can work out the 150° angle as a 30° angle, and so on. They work out to the coordinates we've already determined, but you need to make sure that you adjust the signs (+ or -) for the appropriate section.

Are you ready for this? Here's the entire unit circle worked out:

Jim Belk's unit circle in radians illustration
And here's how to draw it that so you remember all that data:



I like the approach used in this video of counting the π/3, π/4, and π/6 sections separately, so as to keep them mentally separate.

In the next tab, I'll review and break down the patterns for easier understanding. You'll also learn how to do some quick math on your fingers to get the coordinates.
It may seem like a lot that you've learned so far, but it boils down to a few basic things:
  • Degrees deal with the observer's point of view. Radians deal with the mover's point of view.
  • 1 radian = 1 radius length around the circle's circumference.
  • Radians work very well with Pi, to the extent that π radians = 180 degrees, and 2π radians = 360 degrees.
  • If you think of π radians as being 180 degrees, and you know your multiples of 30 and 45, the remaining degree angles aren't difficult to work out in radians.
  • All the coordinate points where the circle cross an axis involve a 0, a -1, or a +1. Knowing coordinates makes it easy to work out which is which.
  • All the coordinate points of π/6 (30°), π/4 (45°), and π/3 (60°) radians involve fractions easily remembered with the 1, 2, 3 progression taught in the video in the previous tab.
  • The other major coordinate points can be worked out quite easily from those first 3 sets, as long as you adjust the signs properly.
  • Cosine will always give the x coordinate on the unit circle, and sine will always give the y coordinate on the unit circle.
That last fact is especially interesting. Thanks to the simple progressions involved, you can actually work out the cosine and sine on your fingers with a simple trick! If you're familiar with tangents and cotangents, this video teaches how to handle those on your fingers, as well.



Betterexplained.com has a wonderful article you should read at this point, called Intuitive Guide to Angles, Degrees and Radians.

It really drives home the power of radians. Take this example from the article:
Let’s try a real example: you have a bus with wheels of radius 2 meters (it’s a monster truck bus). I’ll say how fast the wheels are turning and you say how fast the bus is moving. Ready?

“The wheels are turning 2000 degrees per second”. You’d think:
Ok, the wheels are going 2000 degrees per second. That means it’s turning 2000/360 or 5 and 5/9ths rotations per second. Circumference = 2 * pi * r, so it’s moving, um, 2 * 3.14 * 5 and 5/9ths… where’s my calculator…
“The wheels are turning 6 radians per second”. You’d think:
Radians are distance along a unit circle — we just scale by the real radius to see how far we’ve gone. 6 * 2 = 12 meters per second. Next question.
Wow! No crazy formulas, no pi floating around — just multiply to convert rotational speed to linear speed. All because radians speak in terms of the mover.

The reverse is easy too. Suppose you’re cruising 90 feet per second on the highway (60 miles per hour) on your 24″ inch rims (radius 1 foot). How fast are the wheels turning?

Well, 90 feet per second / 1 foot radius = 90 radians per second.

That was easy. I suspect rappers sing about 24″ rims for this very reason.
I'm not sure that's the reason they sing about 24″ rims, but I'll go along with it while it lasts.

Think of the power you have here. Sure, the unit circle seems complex at first, but the power and patterns it presents when remembered and understood make many things simple.

Scaling up to real-world circles and back down to the unit of circles, as well as determining their motion, becomes a simple matter of multiplication. You can work out sines, cosines, tangents, and cotangents on your fingers.

Converting from radians to degrees and back, with a little practice, isn't difficult.

Which brings to mind the question of practice. The simplest practice I can offer is to print out several copies of this PDF, and repeatedly fill it out until you're good enough to do so in under 5 minutes, just as it says.

Sporcle offer this ingenious quiz for practicing radians and degrees. With help from the videos from the previous tab, this shouldn't be too tough.

The most complete quiz on the unit circle that I've found, however, is Math Fanatic's Unit Circle and Trigonometry Quiz. The menu lets you select exactly what aspects you want to practice, and the quiz itself lets you practice each section for as long as you need or want. Since it covers most of trigonometry, and not just the unit circle, there will be some quizzes not covered in my unit circle tutorial.

I hope you find this useful, and I also hope it helped you better understand the unit circle.

2

Squaring 2-Digit Numbers Quiz

Published on Tuesday, January 18, 2011 in , , , , ,

Learn to perform the 2-digit number squaring feat here.

Note: Enter answers without any commas.


Squaring Multiples of 10 and 5

Squaring Numbers from 1 to 25

Squaring Numbers from 26 to 50

Squaring Numbers from 51 to 75

Squaring Numbers from 76 to 100

Squaring Numbers from 101 to 125

Quiz will appear below:

10

Squaring 2-Digit Numbers Mentally

Published on Tuesday, January 18, 2011 in , , , ,

Introduction

In this post, you'll learn how to square numbers from 1-100 in your head!

As a refresher, squaring a number simply means to multiply it by itself. For example, 4 squared is 16 because 4 times 4 is 16. You should know the squares of all the numbers from 1 through 10 by heart already.

Multiples of 10

If you already know your squares of the numbers 1 through 10, the multiples of 10 are easy. When a number from 1-100 ends in zero, simply drop the ending 0, square the remaining number, and then add 2 zeroes. For example, to work out 20 squared, drop the zero leaving the 2, square it to get 4, then tack on 2 zeroes to that 4, resulting in 400.

70 squared? 4900, because 7 squared is 49, and the two zeroes added make it 4900. 100 is trickier, but uses the same approach. 100 with the final zero dropped gives us 10. 10 squared is 100, and adding 2 zeroes gives us 10,000.

Multiples of 5

Multiples of 5 are almost as easy. You do need to make sure you know your multiplication tables up to at least 10 times 10. The method taught here is also taught in the root extraction tutorial, as well.

When given a number ending in 5, simply take the 10s digit, and multiply by a number one higher than itself. Take that answer, take a "25" on the end, and you've got the answer!

For example, let's say you're asked what 35 squared is. Take the 3 (the 10s digit), and multply it by 4 (which is one higher than 3), and you get 12. Tack a 25 on the end, giving you 1225. Simple, isn't it?

Let's try a higher number, like 75 squared. 7 times 8? 56. Tacking on the 25, gives us 5625!

Here's a slideshow to help explain this procedure in more detail:


To quiz yourself on squaring multiples of 10 and 5, click here. To learn the mental math approach to squaring the remaining numbers, click here. To learn the memorization approach to squaring the remaining numbers, click here.

Numbers from 1-25

For the approach using pure mental math, you'll need to know your squares from 1-25 by heart. From 1 to 10 you should already know, and from the techniques on the first page, 15, 20, and 25 will be easily handled, as well. That leaves these squares to learn by heart:

Number Square of Number
11 121
12 144
13 169
14 196
16 256
17 289
18 324
19 361
21 441
22 484
23 529
24 576

The must be known by heart, because the method we're going to use to work out the remaining numbers requires that you can give the above numbers quickly.

Numbers from 26-50

To work out the numbers from 26 to 50, we're going to use an approach in which we multiply by 50.

Multiplying any number by 50 is easy – all you have to do is divide the number by 2, and add 2 zeroes (more accurately, you would move the decimal 2 places to the right). 48 times 50? Half of 48 is 24, and two zeroes added results in 2400, which is the correct answer. This method only involves multiplying even numbers by 50, so you won't have to worry about dealing with numbers like 24.5 (Half of 49).

When given any number from 26-50, you're first going to work out how far that number is from 50, then subtract that distance from the given number. For example, if you're given the number 47, it's easy to work out that it's only 3 away from 50. Subtracting that 3 from 47, we get 44.

Instead of solving 47 times 47, then, we're going to work out the much easier problem of 44 times 50, which is 2200. However, this isn't the same as the answer to 47 squared, so we need to make an adjustment.

From 47, we both moved up 3 to 50 and down 3 to 44. So, we square this 3 to get 9, and add that to the other answer we worked out, 2,200, to get a total of 2,209. This is the answer to 47 times 47!

So, when given a number, you work out how far the given is from 50, and find a number that's equally far below the given number (the “low” number), and also remember this difference. Multiply 50 times the “low” number, adjust it by squaring the difference you moved, and adding that amount, and the result will be the square!

Let's try this with 44, to help make this clearer. 44 is 6 away from 50, so we figure out that 44 - 6 = 38. 38 times 50 is easy, 1,900. We moved a difference of 6 in both directions, so we add 36 (6 squared) to 1900, to get 1,936!

How about 39 squared? That's 11 away from both 50 and 28. 28 times 50? 1,400. 11 squared is 121, and adding that to 1,400, we get 1,521!

How about 35? Trick question! That's made easier by the multiples of 5 technique from the first page. Don't forget to use the easier techniques in the easier cases.

Numbers from 51-75

The same technique is going to be used for numbers from 51 to 75, but with one minor change. You'll be moving down to 50, and up to another number (Previously, you moved up to 50, and down to another number). Other than that, the process is basically the same.

Let's try 56 squared. 56 is 6 away from 50 and 62. 50 times 62 is 3,100, plus 36 (6 squared) gives us 3,136!

How about 67? The distance makes this a little more challenging, but the process is still the same. 67 is 17 away from 50 and 84, so we multiply those two numbers to get 4,200. 17 squared is 289, so we work out 4,200 plus 289 to get our final answer of 4,489.

Numbers from 76-100

As easy as multiplying by 50 has been, multiplying by 100 is even easier – just add 2 zeroes!

For numbers from 76-100, we're going to adjust upward to 100, as opposed to using 50 as we have been. Wait until you see how easy this makes the process!

Let's try working out 98 squared. 98 is 2 away from 100 and 96, and multiplied together, that gives us 9,600. 2 squared is 4, and 9600 plus 4 is 9,604. That's 98 squared!

How about 91? We start out with 8,200 (do you see why?), and add 81 (again, do you see why?), to get 8,281.

The more you practice each of these stages, the more you'll get a feel for certain patterns. This will allow you to speed up your calculations.

Numbers from 100-125

By now, you've probably figured out that you can go up to 125 with just a minor adaptation, similar to that we used when going above 50.

What's 103 squared? It's between 106 and 100, so we multiply those to get 10,600. 3 squared is 9, so that added in gives us 10,609!

What about a toughie, like 124? That's between 100 and 148, so we start with 14,800. 24 squared is 576, so we add those together to get 15,376.

With a little practice, you should have this process down in a faster time than you may have ever thought possible.

To practice squaring numbers, click here. To learn an alternative approach using memorization for squaring the numbers from 1 to 100, click here.

Memorizing the Squares

It was Alabama math and science teacher Jim Wilder who first suggested the idea of memorizing the squares to me. The process is similar to the one I use for memorizing 400 digits of Pi.

First, you should learn the the multiples of 10 and 5 techniques from the first page, and you should still know the squares from 1-25 by heart, as those are still quicker than the memory approach. This also helps minimize the amount of links needed.

Prerequisites:

Link System
Major System

Links

With the exception of the multiples of 10 and 5, Jim Wilder put in some amazing work developing major system mnemonics for all the squares from 26 to 99 (Thanks again, Jim, for both your work and willingness to share it with us!):

Number Square of Number Number Mnemonic Square Mnemonic
26 676 iNCH SHaKiSH
27 729 kNocK Key, NaP
28 784 kNiFe CoVeR
29 841 kNoB FoRT
31 961 MaiD PuSHeD
32 1,024 MooN DoSe NeaR
33 1,089 MuM ToSS FiB
34 1,156 MaRRy TighT LeaSH
36 1,296 MaTCH DowN PuSH
37 1,369 MoCHa DaMn, CHeaP
38 1,444 huMVee TiRe RoaR
39 1,521 MoP TaiL kNoT
41 1,681 RaT TouCH, FiT!
42 1,764 RuN TaKe SHaRe
43 1,849 RaM TuFF RoPe
44 1,936 RoaR TiP MatCH
46 2,116 ReaCH NoT TouCH
47 2,209 RoCK NoN SouP
48 2,304 ReeF NaM, SiR!
49 2,401 RiB uNRaiSeD
61 3,721 SHaDow MaKe NighT
62 3,844 CHaiN MoVe ReaR
63 3,969 CHuM MoP SHiP
64 4,096 CHaiR RiSe, PuSH
66 4,356 CHeeCH RuM LuSH
67 4,489 CHeCK RaRe FiB
68 4,624 CHeF ReaCH NeaR
69 4,761 CHiP RocK SHeeT
71 5,041 KiT LooSe, RighT?
72 5,184 CaN LeaD FeaR!
73 5,329 GuM LiMe NuB
74 5,476 CaR LuRe CaSH
76 5,776 CoaCH LuCK, CoaCH
77 5,929 CoKe LeaP, NaP
78 6,084 CaVe CHooSe FiRe
79 6,241 CaP SHiN, Right?
81 6,561 FaT JeLLo JeT
82 6,724 FiN CHiC NoiR
83 6,889 FoaM CheF FiB
84 7,056 FouR CaSe LatCH
86 7,396 FiSH CoMb PuSH
87 7,569 FaKe CoaL CHiP
88 7,744 FiFe KicK ReaR
89 7,921 FiB CaP NoD
91 8,281 PaT FuN FighT
92 8,464 PaN VeRy CHaR'd
93 8,649 PaM FiSH RuB
94 8,836 PouR ViVa MuCHo!
96 9,216 PiTCH BaNNeD SHow
97 9,409 PuCK PooR SOB
98 9,604 PuFF PuSHeS aiR
99 9,801 PaPa PuFFS iT

Memorizing the 50s

Like multiples of 10 and 5, the squares of numbers in the 50s have their own trick that is easy to remember.

Number Square of Number
51 2,601
52 2,704
53 2,809
54 2,916
56 3,136
57 3,249
58 3,364
59 3,481

When given a number in the 50s, simply take the ones digit and add it to 25. Next, take the square of the digit in the ones place, and tack that on to the right of the previous answer.

For an example, let's use 53. The ones digit is a 3, so we add 25 to get 28. 3 squared is 9, so we add 09 to the end of the other digit to get 2,809.

57? 7 plus 25 is 32. 7 squared is 49. Therefore, 57 squared is 3,249. Once the pattern clicks, you'll find that these are quick and easy.

To practice squaring numbers, click here. To learn an approach using mathematics for squaring the numbers from 1 to 125, click here.

0

Root Extractions Quiz

Published on Monday, October 11, 2010 in , , ,

Learn to perform the root extraction feat here.


What's the cube root of this number?

What's the fifth root of this number?

Squaring numbers ending in 5

What's the square root of this number?

Quiz will appear below:

6

Root Extractions

Published on Monday, October 11, 2010 in , , ,

Introduction

The idea of finding cube roots (or any roots of any power) can strike fear into any high school math student. The traditional process for extracting roots is long and arduous. The method taught here will make it so simple, it can be done in your head!

Cube Roots

Hand a calculator to someone in your audience, and ask them to put in any two-digit number (this doesn't work with numbers above 100). Either have them multiply that number times itself, and itself once again or, if it's a scientific calculator, have them hit the "Y to the Xth power" button, and then hit 3.

Have them show you the resulting total. You will now proceed to extract the root of this number.

Let's say you're given 185,193. To work from here, you'll need to know the cubes of all the numbers from 0 through 9:
13 =   1
23 =   8
33 =  27
43 =  64
53 = 125
63 = 216
73 = 343
83 = 512
93 = 729
With practice, these are easily recalled. Notice that when 0, 1, 4, 5, 6 and 9 are cubed, the end in 0, 1, 4, 5, 6 and 9 respectively! There's another pattern for 2, 3, 7 and 8. Note that 2 cubed ends in 8, and 8 cubed ends in 2. The same holds true for 7 cubed (it ends in 3), and 3 cubed (it ends in 7). This not only makes them easier to remember, but since each digit, when cubed, doesn't end in the same digit as any other number, this will make it easy to extract the root.

To find the cube root of our example number, 185,193, we start by breaking it into two smaller numbers, right at the comma: 185 & 193. Starting with the left half of the number (185), we look for the nearest single digit cube that isn't larger than it. Let's see...the closest cube from our chart is 125, the cube of 5. 5, then, must be the left half of the number. Therefore, we already know the cube root is 50-something!

Next, let's look at the right half of the number (193). This is even easier! Note that it ends in 3. Which digit, when cubed, gives a number ending in 3? 7! Since we know the leftmost digit is 5, and the rightmost digit is 7, we've got the cube root - 57! Check on your calculator, and you'll see 57 cubed is indeed 185,193!


To quiz yourself on cube roots, click here. To learn how to do fifth roots, click here.

Fifth Roots

Fifth roots are not much tougher than cube roots, thankfully. Once again, you need to know the 5th powers of the numbers from 1-9 by heart:
1^5 =      1
2^5 =     32
3^5 =    243
4^5 =  1,024
5^5 =  3,125
6^5 =  7,776
7^5 = 16,807
8^5 = 32,768
9^5 = 59,049
Look closely at the 1s digit of each number (in bold), and you'll see that each digit, 1-9, when taken to the fifth power, always ends in itself! 9 to the 5th power ends in 9, 8 to the 8th power ends in 8, and so on, all the way down to 1. This is what makes 5th roots so easy.

The first steps are similar to those of cube roots. As an example, we'll try and find the fifth root of 4,182,119,424.

First we need to break the number into groups of five digits, so we get 41,821 and 19,424. If you've properly associated each of the earlier numbers, you should quickly realize that 41,821 is larger than 32,000 (the 8th finger), but not larger than 57,000 (the 9th finger). So we know that the leftmost digit is 8 (Hmmm...80-something).

Now, for the easy part. Look at the rightmost digit of the right half of the number (the 4 in 19,424 in this case). That's the last digit! The fifth root is 84. Check on your calculator, and you'll see that 84 to the 5th power is indeed 4,182,119,424!


To quiz yourself on cube or fifth roots, click here. To start learning how to do square roots, click here.

Squaring 2-Digit Numbers Ending in 5

Before you learn how to do square roots, you'll need to learn a quick, simple trick for squaring two-digit numbers ending in a 5.

As long as you know your multiplication tables up to 10 times 10, you'll pick up on this trick instantly.

When given a number ending in 5, simply take the 10s digit, and multiply by a number one higher than itself. Take that answer, take a "25" on the end, and you've got the answer!

For example, let's say you're asked what 35 squared is. Take the 3 (the 10s digit), and multply it by 4 (which is one higher than 3), and you get 12. Tack a 25 on the end, giving you 1225. Simple, isn't it?

Let's try a higher number, like 75 squared. 7 times 8? 56. Tacking on the 25, gives us 5625!


To quiz yourself on cube roots, fifth roots or numbers ending in 5, click here. To see how to use this trick to determine square roots, click here.

Square Roots

You might think it's strange that you learned how to extract 3rd and 5th roots before square roots. However, square roots have a quality that makes them trickier than cube roots or fifth roots. You should, of course, know the squares for the numbers 1-9, but here is something you may not have noticed before:
1^2 =  1
2^2 =  4
3^2 =  9
4^2 = 16
5^2 = 25
6^2 = 36
7^2 = 49
8^2 = 64
9^2 = 81
Notice that both 9 squared and 1 squares end in a 1. Both 2 and 8 squared end in 4, 3 and 7 squared both end in 9 and 4 and 6 squared both end in 6, as well! If we try and determine the ones digit of the square root as we did before, we're going to run into trouble.

So how do we determine the square root?

The process starts out the same way, by breaking the number up. With squares, we'll break the number up into 2-digit numbers. For example, we'll use 6889 as an example. This would break up into 68 and 89.

68 is greater than 8 squared (64), but less than 9 squared (81), so we know that the square root is somewhere in the 80s.

The other half of the number, 89, ends in 9. Here's where the tricky part comes in. The fact that the number ends in a 9 means that it could either end in a 3 or a 7. So, how do we determine whether the square root is 83 or 87?

This is where that squaring trick ends in 5 comes in handy. Regardless of the problem, you will narrow the 1s place down to one number that is greater than 5, and another that is less than 5. Here, we're asking whether the root is 83 or 87.

Obviously, if 6889 is greater than 85 squared, it can only be 87. If 6889 is less than 85 squared, it can only be 83. So which is it? Do the trick you learned on the previous page to determine that 85 squared is 7225. 6889 is quite obviously less than 7225, so the square root must be 83.

This is the same with how all square roots will proceed. Look at the thousands (if any) and hundreds digit, and determine what the nearest square root is without going over. That gives you the 10s digit of the square root. Next, narrow the ones digit down to two possibilities by looking at the 1s digit of the square. One of these numbers will be greater than 5, and the other less than 5, so use the 5-squaring trick to determine which of your two answers is correct!

As a final example, let's take 4356. 43 is greater than 6 squared, but less than 7 squared, so we know right away that the root is in the 60s. It ends in 6, so the square root is either 64 or 66. Since we can quickly determine that 65 squared is 4225, and that 4356 is greater, then the square root can only be 66.

Obviously, when a number end in 25, you know right away that the ones digit is 5, so these are even simpler. 9025? 90 is greater than 81 (9 squared), so we know the 10s digit is 9. The 25 tells us that the 1s digit is 5, so the square root of 9025 must be 95!


To quiz yourself on cube roots, fifth roots, numbers ending in 5 or square roots click here.

0

Exponential Expressions Quiz

Published on Tuesday, October 05, 2010 in , , ,

Learn to perform the exponential expressions feat here.


Notes: Each quiz will consist of 3 questions. Do not use commas or periods when entering your answer.

Memorizing Equation Answers
Squares and Cubes

4th and 5th Powers

6th, 7th, and 8th Powers

9th and 10th Powers

Click here for Sporcle's exponential expressions quiz


Beyond 1010
Powers Up to 30

Bases Larger than 10

Quiz will appear below: